Trip To Tribar
Isometric Puzzle Game Prototype
The Project
Trip To Tribar was developed in a university project. The participants of the course had to develop their own game prototype within 40 hours in a game engine of their choice. This challenge was a great opportunity to put my learned skills in a limited time frame to the test. I was able to expand my own knowledge of game engines and game programming and gain valuable experience in prototyping and time management.
Prototype Development
I was inspired by the impressive level design, based on optical illusions, of Monument Valley, a great puzzle game from Ustwo. I wanted to find out how it worked and implement it in my own version for study purposes. To develop the game prototype, I used the Unity engine and created custom game assets in Blender.
Implementing the isometric perspective and creating the optical illusions and impossible shapes was a bit of a challenge. A custom modular pathfinding system has been created so that the character can also move well within the levels. This way the game can be easily expanded with new levels.
Implementing the isometric perspective and creating the optical illusions and impossible shapes was a bit of a challenge. A custom modular pathfinding system has been created so that the character can also move well within the levels. This way the game can be easily expanded with new levels.